Guild D55

Posted on Apr 29th 2012.

Anyone know prices of Guild guitars?
Im looking at a new Guild Guitar model D55. Its the one that Johnny R from the Goo Goo Dolls uses, and I cant seem to find the price of the guiar. So can anyone help me? Plus if you know of any guitars that are like that one, can anyone give me names and all that. Thank you.

Guild D55 Dreadnaught (Acoustic) Guitars Natural Finish = $2,024.95 Antique Burst Finish = $2,024.95


2009 Guild D-55 Natural Dreadnought Acoustic Guitar w/ Original Hardshell Case 2009 Guild D-55 Natural Dreadnought Acoustic Guitar w/ Original Hardshell Case $1,999.99 24d 17h 17m
guild guitar d55 nt guild guitar d55 nt 0 $1,950.00 6d 57m
GUILD  D55 NATURAL  DREADNOUGHT ACOUSTIC GUITAR GUILD D55 NATURAL DREADNOUGHT ACOUSTIC GUITAR $2,999.99 29d 6h 23m
Guild D55 Acoustic Guitar Guild D55 Acoustic Guitar $2,250.00 4d 3h 26m
Guild D-55 Dreadnought Acoustic Guitar Natural Guild D-55 Dreadnought Acoustic Guitar Natural $2,999.99 24d 22h 23m
Guild D-55 Dreadnought Acoustic Guitar Antique Burst 886830394416 Guild D-55 Dreadnought Acoustic Guitar Antique Burst 886830394416 $2,439.99 1d 2h 11m
Guild D-55 Dreadnought Acoustic Guitar, Hartford USA, Indian Rosewood, Luxury! Guild D-55 Dreadnought Acoustic Guitar, Hartford USA, Indian Rosewood, Luxury! $2,199.99 1d 3h 35m
Guild D-55 Dreadnought Acoustic Guitar Natural 886830697036 Guild D-55 Dreadnought Acoustic Guitar Natural 886830697036 $2,399.99 26d 3m
GUILD  D55 ANTIQUE BURST DREADNOUGHT  GUILD D55 ANTIQUE BURST DREADNOUGHT $3,049.99 29d 6h 23m
GUILD  D55 W/DTAR-MS NATURAL DREADNOUGHT ACOUSTIC GUITAR W/HARDSHELL CASE GUILD D55 W/DTAR-MS NATURAL DREADNOUGHT ACOUSTIC GUITAR W/HARDSHELL CASE $2,099.99 15d 21h 18m
Truss Rod Cover B/W/B 3Ply with Crosses Engraved fits Guild D55, F50, F47, DV4 Truss Rod Cover B/W/B 3Ply with Crosses Engraved fits Guild D55, F50, F47, DV4 $13.29 3d 5h 28m
Guild USA Traditional D-55 Antique Burst Dreadnought Acoustic Guitar, Dlx Case Guild USA Traditional D-55 Antique Burst Dreadnought Acoustic Guitar, Dlx Case $3,049.00 1d 7h 30m
Guild D-55 Dreadnought Acoustic Guitar Natural - New! (72004) Guild D-55 Dreadnought Acoustic Guitar Natural - New! (72004) $2,799.00 5d 20h 35m
★☆★☆ GUILD D-55 DREADNOUGHT - NATURAL - SOLID SPRUCE/ROSEWOOD - DELUXE HSC ★☆★☆ GUILD D-55 DREADNOUGHT - NATURAL - SOLID SPRUCE/ROSEWOOD - DELUXE HSC $2,499.99 1h 6m
Guild D55-SB Antique Finish Circa 1980 Made in USA includes Case Guild D55-SB Antique Finish Circa 1980 Made in USA includes Case $1,749.95 13d 22h 34m
Guild D-55 Rosewood Dreadnought Acoustic Guitar, Antique Burst - 3850500837 Guild D-55 Rosewood Dreadnought Acoustic Guitar, Antique Burst - 3850500837 $3,049.99 14d 21h 38m
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Level 70-80:-The Forest of Dead Trees: I-IV (Coolie Zombies)-Subway <Line 1> Area 4 (Wraiths)-Lost Time <1> (Platoon Chronos)-Sanctuary 2 (Cold Eyes, Tauromacis)-Cloud Park VI (Lunar Pixies, Luster Pixies)-Hot Sands-Forest of Golem (Mixed Golems, Dark Stone Golems)

Level 100: +3 into Silver HawkLevel 101: +3 into Silver HawkLevel 102: +3 into Silver HawkLevel 103: +3 into Silver HawkLevel 104: +2 into Silver Hawk (Maxed Silver Hawk)+1 into InfernoLevel 105: +3 into InfernoLevel 106: +3 into InfernoLevel 107: +3 into InfernoLevel 108: +3 into InfernoLevel 109: +3 into InfernoLevel 110: +3 into InfernoLevel 111: +3 into InfernoLevel 112: +3 into InfernoLevel 114: +3 into InfernoLevel 115: +3 into InfernoLevel 116: +2 into Inferno (Maxed Inferno)+1 into PuppetLevel 117: +3 into PuppetLevel 118: +3 into PuppetLevel 119: +2 into Puppet (Maxed Puppet time)+1 into Thrust/Mortal BlowLevel 120: +3 into Thrust/Mortal Blow

Jan. 17, 2006 ?C Non-Final Attack Build revised, thanks to an error found by Ikuzo_.

These are training spots I used from level 1-30. I also put notes about what weapons I had so that you know or not if you can take the spawn.

Ok here's the deal. FA archers can go to Stone Gollems to about 55, at which time they can take zombies easily, and even make a profit. But, us poor no-FA archers decide that Stone Gollems pwn too much, so we decide to stay there. Honestly, I stayed at Stone Gollems to 60. 50-60. Hardcore. They're good experience, and 2-3 hits around 55 means good money AND good expereience. You can try zombies, but they take 3-4 hits and you lose money. I'm 60, and I 3hko zombies, and lose tons of money doing so. If you're bored, go to Dark Stone Gollems for awhile, and try to get you some Tobis. Dark Stone Gollems are slow experience, but drop some good items.

Feb. 24, 2006 ?C Working on 3rd Job Build.I'll make sure I have some different builds.

Level 30-37:Ant Tunnel I (Horned Mushrooms, Zombie Mushrooms) The Land of Wild Boar I & II (Wild Boars, Dark Axe Stumps)

If you suck at jumpshooting, a controller can help you out alot. It's alot easier to jumpshot when the buttons are close, and in the case of a PS2 controller, you should be used to button mashing. There's a vast controller variety in the market right now, but the easiest to get ahold of right now without spending too much money is a Ps2 controller. Radioshack came up with this nifty little "Ps2 to USB" converter that allows you to plug in your PS2 controller into your USB hub/port. The next thing you'll need is that program Joy2Key so the controller will actually work on the computer. You should browse the boards if you're having trouble.

If you've chosen to be an archer, and then progress to a hunter, you've made a good choice. Well, we don't get any party skills, and our bows are expensive,but at least.They're sexy. It's important to know that during the path through a hunter, you'll experience many hardships, and might not be able to get the bow you want exactly at the level it's required, but don't let that discourage you, as a hunter is as fun as any other class. And we get sexy clothes too, unlike those ugly sins who wear clothes showing their skin, those cross-dressing mages, and the weird warriors who'll wear anything they get theirhands on. Anyways. To the FAQ.

The Hunter class is basically the stepping stool to the Ranger class. It prepares you to be able to face every monster as a Ranger, and gives you experience neccessary to make leveling as a Ranger much easier. Because really if youskipped from level 30 to level 70 with the same skills you had at level 30, you'd be ill-equipped. And if there's one thing that the Hunter class does very well it's getting you used to how your character is as a long range class.

June 19, 2006 ?C Fixed a double level that I got multiple reports on (lazy me!),and took the time to add a few new things.

Yay. Kittens! Kittens are fun to kill. And they make you rich. 100~ mesos per kill is nice. Kitties, kitties. It doesn't matter what map you choose, as they both have the same HP. As a hunter, you might want the bottom spawn, which is faster for you. Sometimes though, that's taken, so you can take the platforms. The platforms aren't hard for you, but they do waste alot of pots. Stay at kittens awhile, as they give you alot of money. If you find a scroll or two, you could be rolling in the dough. Enough to scroll a nice Olympus when you get to 50.

Level 30: +1 into Arrow Bomb (1 given at job advance)Level 31: +3 into MasteryLevel 32: +3 into MasteryLevel 33: +3 into MasteryLevel 34: +3 into MasteryLevel 35: +3 into MasteryLevel 36: +3 into MasteryLevel 37: +1 into Mastery+2 into Bow BoosterLevel 38: +3 into Bow BoosterLevel 39: +1 into Bow Booster+2 into Soul ArrowLevel 40: +3 into Final Attack (*)Level 41: +3 into Final AttackLevel 42: +3 into Final AttackLevel 43: +3 into Final AttackLevel 44: +3 into Final AttackLevel 45: +3 into Final AttackLevel 46: +3 into Final AttackLevel 47: +3 into Final AttackLevel 48: +3 into Final AttackLevel 49: +3 into Final Attack (Maxed Final Attack)Level 50: +3 into Arrow BombLevel 51: +3 into Arrow BombLevel 52: +3 into Arrow BombLevel 53: +3 into Arrow BombLevel 54: +1 into Arrow BombLevel 55: +3 into Arrow BombLevel 56: +3 into Arrow BombLevel 57: +3 into Arrow BombLevel 58: +3 into Arrow BombLevel 59: +2 into Arrow Bomb (Maxed Arrow Bomb)+1 into Power KnockbackLevel 60: +3 into Power KnockbackLevel 61: +3 into Power KnockbackLevel 62: +3 into Power KnockbackLevel 63: +3 into Power KnockbackLevel 64: +3 into Power KnockbackLevel 65: +3 into Power KnockbackLevel 66: +1 into Power Knockback (Maxed Power Knockback)+2 into FocusLevel 67: +3 into FocusLevel 68: +3 into FocusLevel 69: +3 into FocusLevel 70: +3 into Focus

Level 40-46:Garden of Green (Jr. Grupins)Garden of Red (Jr. Cellions)Garden of Yellow: (Jr. Lioners)

The FA build is very busy right to level 70. Even though you can't control FA, it's very powerful, and you can level much faster, and save alot of money on pots. Since FA does as much, or more damage than another Double Shot, you can train at high level spawns earlier than a non-FA archer. FA archers also are able to make alot more money since they can train more efficiently at a lowerlevel.

This is most likely the perfect build ever. Keep in mind it's customizable. You can switch out skills you dislike with skills you like, but this is the recommended build, and the build I'll be going with.

Mar. 4, 2006 ?C 3rd job builds have been added, along with a few comments on each. Training spots are coming soon. Also, Ludi training spots will be added soon.If you?ve found a good Ludi training spot at your level, e-mail me at zealster[at]gmail.com, and tell me your level, and I?ll put it in here with credit to whoever mailed it in. However, it will be taken down if I get a few complaints about it. I honestly don?t think Ludi is any good for archers, as it?s very small, and includes many platforms. But, there are some monsters that give better experience than previous monsters, so they might be at least noteworthy.

Ok, at Pig Beach, there's a huge spawn of Pigs and Ribbon Pigs. It's usually full to the brim, but if you can find a good place, it's really really good experience. However, you don't have to go here if you don't feel like it. Slimes are easy to kill now, and have great spawn rate as well. Personally, I recommend Pig Beach, because it's really, really good experience, and very fast. You might waste alot of money, but it's really good experience. Stay here until level 25.

Level 1-10: Maple Island (Green Snails, Blue, Red Snails)

All the sites mentioned below have permission to do the above.

(*) If you're looking for a stable FA, you might try saving all your points until you can put them all in FA at once. It may or may not help. You'd have to get an FA archer's opinion on that one.

*** There?s really no other skills to put this in, so you can choose to throw points into anything. Be it Blessing of Amazon, Soul Arrow, or even Arrow Blow for fun. Just don?t throw them into Final Attack.That?d be bad.

Level 60-70:-The Forest of Dead Trees: I-IV (Coolie Zombies)-Sleepywood Dungeon IV, V (Curse Eyes, Dark Stone Gollems)-Forest of Golem (Mixed Golems, Dark Stone Golems)

Level 30: +1 into Arrow Bomb (1 point given at advance)Level 31: +3 into Bow MasteryLevel 32: +3 into Bow MasteryLevel 33: +3 into Bow MasteryLevel 34: +3 into Bow MasteryLevel 35: +3 into Bow MasteryLevel 36: +3 into Bow MasteryLevel 37: +2 into Bow Mastery (Maxed Bow Mastery)(*)+1 into Bow BoosterLevel 38: +3 into Bow BoosterLevel 39: +2 into Bow Booster+1 into Soul ArrowLevel 40: +1 into Soul Arrow+2 into Arrow BombLevel 41: +3 into Arrow BombLevel 42: +3 into Arrow BombLevel 43: +3 into Arrow BombLevel 44: +3 into Arrow BombLevel 45: +3 into Arrow BombLevel 46: +3 into Arrow BombLevel 47: +3 into Arrow BombLevel 48: +3 into Arrow BombLevel 49: +3 into Arrow BombLevel 50: +1 into Arrow Bomb (Maxed Arrow Bomb)+2 into Power KnockbackLevel 51: +3 into Power KnockbackLevel 52: +3 into Power KnockbackLevel 53: +3 into Power KnockbackLevel 54: +3 into Power KnockbackLevel 55: +3 into Power KnockbackLevel 56: +3 into Power Knockback (Maxed Power Knockback)Level 57: +3 into Soul ArrowLevel 58: +2 into Soul Arrow+1 into Bow BoosterLevel 59: +3 into Bow BoosterLevel 60: +3 into Bow BoosterLevel 61: +3 into Bow BoosterLevel 62: +3 into Bow BoosterLevel 63: +1 into Bow Booster (Maxed Bow Booster)+2 into Focus (**)Level 64: +3 into FocusLevel 65: +3 into FocusLevel 66: +3 into FocusLevel 67: +3 into FocusLevel 68: +3 into FocusLevel 69: +3 into Focus (Maxed Focus)Level 70: +3 into Anything (***)

-Skill BuildLevel 10: +1 into Blessing of the Amazon (1 SP given at advance)Level 11: +2 into Blessing of the Amazon+1 into Eye of the AmazonLevel 12: +3 into Eye of the AmazonLevel 13: +3 into Eye of the AmazonLevel 14: +1 into Eye of the Amazon (Maxed Eye of the Amazon)+2 into Critical ShotLevel 15: +3 into Critical ShotLevel 16: +3 into Critical ShotLevel 17: +3 into Critical ShotLevel 18: +3 into Critical ShotLevel 19: +3 into Critical ShotLevel 20: +3 into Critical Shot (Maxed Critical Shot)Level 21: +1 into Arrow Blow+2 into Double ShotLevel 22: +3 into Double ShotLevel 23: +3 into Double ShotLevel 24: +3 into Double ShotLevel 25: +3 into Double ShotLevel 26: +3 into Double ShotLevel 27: +3 into Double Shot (Maxed Double Shot)Level 28: +3 into Blessing of the Amazon (*)Level 29: +3 into Blessing of the Amazon (*)Level 30: +3 into Blessing of the Amazon (*)

Please email me at [zealster@gmail.com] to enquire about gaining permission to use this document.

This FAQ will help you get through each archer advance; the first advance, the second one, and even the third one. While I specifically named this as a Hunter FAQ, I just have to give you basic archer knowledge as well as in-depthknowledge for those who aren't interested in staying in the Hunter class.

The point is: if you rely on Mortal Blow, you're wasting money and most likely your time, therefore Mortal Blow is wasteful and useless. Thrust is pretty usless as well, because by the time you're high enough to put points into it, you've most likely already bought speed equips and/or are in parties enough of the time it won't matter. A few points into it won't hurt, but maxing it is a ridiculous waste of Skill Points.

Level 37-40:The Land of Wild Boar I & II (Wild Boars, Dark Axe Stumps) The Burnt Land II: (Fire Boars)

-Revised BuildLevel 70: +1 into Strafe (1 point given at advance)Level 71: +3 into StrafeLevel 72: +3 into StrafeLevel 73: +3 into StrafeLevel 74: +3 into StrafeLevel 75: +2 into Strafe+1 into PuppetLevel 76: +3 into StrafeLevel 77: +3 into StrafeLevel 78: +3 into StrafeLevel 79: +3 into StrafeLevel 80: +3 into Strafe (Maxed Strafe)Level 81: +3 into Mortal BlowLevel 82: +2 into Mortal Blow+1 into Arrow RainLevel 83: +3 into Arrow RainLevel 84: +3 into Arrow RainLevel 84: +3 into Arrow RainLevel 85: +3 into Arrow RainLevel 86: +3 into Arrow RainLevel 87: +3 into PuppetLevel 88: +3 into PuppetLevel 89: +2 into Puppet+1 into Silver HawkLevel 90: +3 into Arrow RainLevel 91: +3 into Arrow RainLevel 92: +3 into Arrow RainLevel 93: +3 into Arrow RainLevel 94: +3 into Arrow Rain (Maxed Arrow Rain)Level 95: +3 into Silver HawkLevel 96: +3 into Silver HawkLevel 97: +3 into Silver HawkLevel 98: +3 into Silver HawkLevel 99: +3 into Silver Hawk

It?s really disappointing for those of us that worked so hard, and get this crappy one point. The plus side is, you do get 5 free AP to mass into dex. I was really happy about this, because at 70, one dex is like 3 attack (although I?m pretty sure it?s really 3.5).

The last 10 levels! Good experience is hard to find these levels. Zombies are a constant 190 experience the whole time. It's like attacking gollems for 20 more experience and a whole map full of them. They're very very crowded, as people train on them until even level 80. Dark Stone Gollems are still good experience, but still slow. You can kill them faster, but the spawn is very slow. Wild Cargoes are slow as well. They're kinda like Dark Stone Gollem spawns. Personally, I hate Zombies and try to avoid them. But, they're good experience, and around 64, you can train on them faster. Of course, since they're so crowded, they'd have to have their share of ksers. KSers suck at zombies. Level 70+ KSers. Just leave, or make a bargain or something.

Level 10-20:Henesys Hunting Ground I (Green Snails, Blue Snails, Red Snails) Mushroom Garden (Orange Mushrooms, Shrooms)

Hot Sands is also a great place to train if you can 1hko constantly with Strafe. Though the drops aren?t noteworthy, it?s pretty fast. Make sure you have at least 25 speed, because if you don?t, it won?t be as fast.

If you want lots of money, and wanna waste lots of time, Party Quest from 21- 30. You won't get in very often, as those clawing mages, and star sins will outdamage you without mastery. You and those poor warriors will be left out most of the time. However, the time wasted could be worth it, as you get free items from Party Quest. I'll be honest: I hate Party Quest. I can never get in, and I can never wait long enough to do it. I did it once. So, I'm not a Party Quest expert, but I do see it as a huge waste of time. Besides, it's a well known fact that sins and mages are close cousins, and archers and warriors are buds. So, mages and sins will get their own party, while archers and warriors will have their own. And then a mage will be invited and he'll tell the leader to kick everyone and add his freinds. Since mages hate archers, you'll go, ect ect. Anyways, if you want to waste time, go PQ.

This is the first job build which you start by advancing at Henesys at level 10 with 25 or more dex.

The Non-FA build is kind of boring at the end, and even has you max a first job skill. Now, it?s really up to you if you really are gonna max it or not. The Soul Arrow/Bow Booster at the end helps you save some more pots, and when you max bow booster, it?ll end at 200 seconds while Soul Arrow will end at 210 seconds, so you can recast them both without wasting mp or worrying about wasting it by recasting it.

We, you're level 30, you've got your Ryden, and you're ready to go see Helena again, and tell her that you're cooler now, and you're Ryden's sexier than her. So go see her, and tempt her body by dropping your Ryden in front of her. Only don't. Because silly mages come in and try to steal it with their tele hackswhich they somehow learned from that really old guy. Anyways, make the advancement and you'll get a new book. Yay. Remember when I told you to choose between FA and no-FA? Well, this is where it makes a difference. So if you haven't chosen already, do so now.

June 20, 2006 ?C Lah! Too pro for arrow blow! Thanks for the report!

Although Forest of Golem is a good spot later on, you can try it between 60 and 70, and you might like it. Without Arrow Rain you might have trouble or get flustrated though. Good drops, very fast spawn.

* You'll notice that when you get to 19 mastery, from 19 to 20, it only gives you 1 accuracy. Since archers have unlimited accuracy, you might want to leave it at 19 and be one step ahead of the game. However, since you're not going FA, you'll have enough points anyway, so put either you can put it in there later, or you can put it into arrow blow to have 2 points into arrow blow, instead of 1.

Level 50-60:The Entrance of Gollem's Temple (Stone Gollems, Blue Mushrooms) The Forest of Dead Trees: I-IV (Coolie Zombies) Sleepywood Dungeon IV, V (Curse Eyes, Dark Stone Gollems)

Archer Stat Build Str: Level + 5Dex: Everything else

The skill build for archers is quite different starting out. For archers, dex means more power. So, you want more dex. But, silly Wizet decided that we couldn't hoard dex so they made our bows have str requirements, so we couldn'twander around as pure dex archers. A good roll for an archer would be this:

So you?re the big kahuna, the chief archer, the boss. You?re a Ranger, and you?re inspired to level up even more. Well, Zombies are the best, or fastest place still, but there are a few places you can go to as well if you can?t get a map. So from level 70-73, train at Zombies because Strafe is still suckage, and isn?t as stable as Double Shot. From 73 though, you can go to either Lost time 1 for Platoon Chronos, which are pretty slow, but offer a lot of income, or you can go to Wraiths, which hopefully you can 1hko at least 80% of the time with Strafe. From 74 on, you can stick with anything with decent experience which you can 1hko. At 74, I stuck to Zombies and Lusters, which I can barely 1hko. Around this time, you might want to use warrior pots and speed pots to increase your 1hko chances and make training faster.

Mar. 23, 2006 ?C I fixed up some things, and added a few Ranger training spots (up to level 80). I?ll be adding more in the future. Also, I still don?t have any Ludi training spots. I don?t really have the time to level a character in Ludi, so I count on you guys to mail me some nice training spots in Ludi! And yea, this log is getting old, so I?ll be saving this and posting in a text document for more than 3 months back.

Feb. 4, 2006 ?C I redid the non-FA skill build after experimenting with the points on my own character and coming up with a good SA/Booster build. I also changed the FA build a little at the end. When I hit 70, I'm gonna put a good 3rd job build up here. (Currently level 65)

This entire document is (C) 2006 Daniel Johnson. All trademarks are property of their respective owners. No section of this guide can be used without my permission. This includes, but is not limited to posting on your website, making links to my guide, including parts of my guide in your own, or making reference to any material contained within.

Equipped with your Ryden, you can decide to either go to boars, or stay at zombie mushies. I'm pretty sure that I went to boars at level 30, gave up, and went back to Zombie Mushrooms. Boars are too fast, but if you're bored of Zombie Mushies, go have fun there. The problem with Land of the Wild Boar I, is that it's majorly crowded. Those sins love this place, and usually take up the whole map. If you can't deal with the spawn, go to Land of The Wild Boar II, where you can party with freinds to get a good spawn going.

Jumpshooting can speed your training up as well. Alot of people come in my channels with me jumpshooting, shout "WTF JUMPING ARCHER," make a notion to report me, and leave. Jumpshooting, is in fact, not a hack. You can practice it by mashing the left or right, jump, and attack/double shot/arrow blow button. It's easiest to learn by moving in one direction, and when you master that, you can then learn standing in one place while still jumpshooting. You should learn it around level 20, so that at level 40 or so you can have it mastered. It enables you to train much faster by moving back and foward in midair, while still shooting. Once you have it mastered, it allows for faster training.

Kitties are good and all, but at 46, they start getting tedious. So, if you're an FA archer, go to Stone Gollems. If you're not, go to Copper Drakes, as they have a fast spawn, and drop those expensive theif pants: Dark Shadow Pants. Don't come here if you're FA though, as the Copeer Drakes require alot control which you don't get out of FA. At 46 with FA though, you can take down Stone Gollems easily, and even non-FA archers can take them down. Around 47-49, nowhere's really a good training spot, but Copper Drakes do the trick for non- FA archers, and Stone Gollems are good for FA. Another spot good for archers is curse eyes. The only good place for them though is Sleepy Dungeon III, which has the most Curse Eye spawn with minimal Dark Stone Gollem spawn. For hunters, it's hard to take down Dark Stone Gollems at such a low level, but the Curse Eye spawn is worth it. If you don't kill the Dark Stone Gollems, you don't as good as spawn, so you can't avoid them, unfortuantly.

You've finally reached level 10, and you did the 1st job advance at Henesys. Alright. Now onto training.some more. You have two choices at this point. Go to Henesys Hunting Ground I, or Mushroom Garden. Now, I did Mushroom Garden from level 10-20, but, if you feel it hurts too much, go ahead and stay at Henesys Hunting Ground until you can go to Mushroom Garden. Henesys Hunting Ground is way too crowded most of the time though, so Mushroom Garden is a nice place to get away from it. There's a huge spawn there too, and if you party, you can take the top and the bottom for a faster spawn. Stay here until level 20, and then head to the next spot. A helpful reminder as well: If you've been using a melee weapon, at 15-17, you can do good enough damage to use a bow, if you haven't already been doing so.

Buying warrior and speed pills can speed up your training. It's a small investment for a rather large difference in experience. Speed helps you move faster, and more attack helps you do more damage per attack, so it helps out with every step and every arrow. Though it may be costly at first, you'll find it may even help you gain more money in the end.

Level 25-30:Ant Tunnel I (Horned Mushrooms, Zombie Mushrooms) Orbis Tower <20th Floor> (Jr. Sentinals) You're finally at a high enough level to go to the dungeon, the highest leveled place in Victoria. Here, you take down Horned Mushrooms, and later on, around 28, you can go down farther for Zombie Mushrooms. These guys give some good experience, and alot of money. You should level fast here, until you get KSed alot. Good advice: Change channels. It doesn't help to defame them, or cuss them out, or be stubborn and stay there. Not only do you waste time, you lose experience trying to KS them back out. Defaming does little good, as many losers make many accounts to mass defame you back. Trust me: been there, done that, got the defames. Not worth the time or effort. ANYWAYS. If you're dying for mesos, go to Jr. Sentinals, as they drop alot of them for minimal effort. And they give decent experience. When you get to 30, and you can equip your Ryden, jump through the Ant Tunnel, shouting "I'M COOLER THAN YOU!" until a level 40 cleric comes in and KSes everyone. Then knock Zombie Mushrooms into him and pretend you have Power Knockback. So head over to Henesys and make the advancement.

Starting out from 80-84 you'll most likely be able to 1hko zombies about 90% of the time, depending on how rich you are, or your equips. Zombies are good money and until 84 are very good experience. From 84 until about 88ish, you can go to Forest of Golem for an awesome spawn and pretty nice experience as well. Not to mention good money if you're broke. If you've got a good party thing going on, Death Teddies are pretty good, as well as Vikings. Around 88 or so, try Squids and Gobies, as they're very fast and you should be strong enough to take them on.

Jan. 25, 2006 ?C Archer and Hunter build revised. Since patch.16, Wizet/NXGames revised skills to gradually increase in MP instead of abruptly doubling. So this means no more saving points! Updated the sites this FAQ should appear on.

Feb. 25, 2007 - Mandatory update. If anyone wants to fill me in on the Guild Quest and if it helps you level at all.Go for it.

For those of you that have finally reached Ranger status, give yourself a well deserved pat on the back.And then.Curse Wizet out for making the first point into Strafe so weak. It just.well, it really sucks, basically. Strafe doesn?t get really strong until 75-80, when you have a lot of points into it.

1//Stat Point Allocation/Builds/Rolls-Overall Build [stal]

2//Skill Point Builds-Archer Build.....[arbl]-Hunter Build.....[hubl]-Ranger Build.....[rabl]

Moving on up, you're usually training at Boars now that you're 37, and mastery's maxed. You can either decide to stay at boars, or go to the infamous Fire Boars, which drop alot of stuff. At 37, you should be able to 2-3hko them. I stayed at Fire Boars until 40. Again, you can go back to boars if you so choose.

Level 46-50:Dangerous Valley I (Fire Boars, Copper Drakes)The Entrance of Gollem's Temple (Blue Mushrooms, Stone Gollems)Sleepy Dungeon III (Curse Eyes, Dark Stone Gollems)

3//Training Spots-Archer Training Spots (1-30)..[130t]-Hunter Training Spots (30-70).[3070]-Ranger Training Spots (70-120)..[7012] (Coming soon.)-Training Tips....[trtp]

Jan. 10, 2006 - FAQ Started and stuff. Jan. 11, 2006 - FAQ Updated and all sections nearly completed.

Jan. 31, 2006 ?C Fixed the skill build. I think that double MP thing only covers 1st job skills.

* For the last 9 points I choose Blessing of the Amazon because it added accuracy. For an archer this may seem stupid, but at these low levels it helps a bit. However, you can put these last 9 points into Arrow Blow or even Focus if you decide Blessing of the Amazon just isn't awesome enough.

The skill point builds are probably the most controversial in the whole game, and the most easy to mess up. Keep in mind if you do mess up, it's not the end of the world, so don't worry about it too much. If you think it's too drastic, post it on the board, and it'll usually be cleared up. Either way, remember it's a game. If you mess something up at level 20, it's easier to fix than if you mess something up at level 60. Also make a decision before you advance to be a hunter whether or not you're going Final Attack (FA from here on out) or not, as the builds are different. You can't just decide one day to go FA, and one day decide not to, as it messes up you're whole job advance. There's also a nasty rumor that FA can be controlled by jump shooting, but sadly this isn't true, and there is no way to control FA, so don't think you can train by jump shooting without FA.

At level 1-5, you're still getting your str up, so green snails are the only way to go. At 5+, if you find yourself bored, go to blue snails, and if you can 1-3hko them, go for them. You can usually go for blue and red snails until level 8 or 9. You can also do that mushroom quest if you want to, because, hey, free fruit knife, and at level 9, it's easy to take down mushrooms. Even if you die, you don't even lose experience, so don't worry about it. When you finally reach level 10, jump off Maple Island, and head to Henesys to do the job advance.

** From level 63, since you're not going FA, you really have nothing to do. I choose to max Focus, however, you can max Soul Arrow and Bow Booster if you don't go Focus, if you so choose. It's your decision, however, more avoidability _can_ save you some money on pots.

This points from here are completely optional, but will save you some time recasting Soul Arrow/Bow Booster, and eventually a pot or two.

New training spots are the most asked question asked on the boards. "WHERE SHOULD I TRAIN," or "I'M BORED OF [insert random spawn here]," are frequently asked. Keep in mind that these training spots are recommended, not mandatory. If you like to train at someplace where no one else trains at, go for it.

Remember, it's your character, not mine. Don't complain to me on the board that you don't like my training spots, or you're bored of gollems. These are only my personal recommendations that I've used. If you'll notice, I only cover training spots up to what level I am so I know what works and what doesn't work for the weakest archers, but I'm clueless if you have tons of money.

You want to try to get the most into str and dex so you can kill snails on Maple Island faster, and meet your str and dex requirement. So, get your dex to 25, and then mass str. At level 10, when you make the advance, buy your armor and be proud to wear it. Because, you're an archer. Unless you don't want to like me. I usually skip everything until level 25 because they all suck. Go to the store and buy yourself that shiny new metal axe, and hack and slash snails to death. Or do what Lire does, and go to Mushroom Garden and kill mass mushrooms. Also at level 10, stop putting points into strength, and mass dex. Dex = good. So right now, it's important to know the archer build, so you don't flame me to death for messing up your archer. If you do, I won't respond, because I'm busy trying to sell my blasted 74 attack Olympus, which no one wants to buy.

So at level 20, you should have 25 str, and infinity dex. At level 30, 35 str, and infinity + billion dex. You get the idea. Just make sure you follow it, because if you don't you can't equip armor/bows/shoes/gloves, or other stuffs at the required level. And that'll make you sad. And me.

Jan. 23, 2006 ?C Archer Build revised, an error found by Linda fixed it though.

Level 80-90:-The Forest of Dead Trees: I-IV (Coolie Zombies)-Forgotten Path of Time <3> (Death Teddies)-Forest of Golem (Mixed Golems, Dark Stone Golems)-Dangerous Sea Gorge I (Squid, Risell Squid)-Dangerous Sea Gorge II (Goby, Bombing Fish House, Squid, Risell Squid)-Warped Path of Time <4> (Spirit Vikings)

Since there's been so many new maps added, it's obvious that Mortal Blow is the most useless skill ever made, unless you plain on leveling at fairly low-leveled monster spawns the rest of your maple career. Once you hit level 80 and go around to different maps with fairly high leveled monsters, you'll realize that they REALLY hurt alot, and that puppet is very awesome. The point of having puppet is to enable archers to use (or abuse) it to distract monsters so you don't get hit. If you run around in high leveled spawns like Squids using Mortal Blow, you're gonna get hit, you're gonna lag eventually, and you're gonna die in two hits.

Once again, Forest of Golem is pretty good, but not the best. It won't be as fast as you'd hope, but it gets the job done.

Actually had a Guild D55 and it sounded amazing, sold it long time ago for $. Also hada Yairi DY84 and it was nice but not as orchrestral in sound as Guild. D-55, Westerly, 2000 circa, EC, original case-$1500. Login or register to post comments. 2 replies [Last post].

April 26, 2009 - 9:49pm. Jesse Dylan. Gibson Guitar Board: FS/FT - D55 - Gibson Guitar Board. Jump to content. Logo · Sign In » Log in with Facebook Log in with Twitter. eBay: d 55.. Did you mean: guild d55 ? (24 items). I always liked the Guild D55's and wondered how the quality of the Fender made ones? I heard that when Fender first took over the Guilds. Guild D55 Dreadnought Acoustic Guitar (with Case). Spruce top, Rosewood back and sides, a three-piece Mahogany neck, Ebony bridge and fretboard with. GUILD D55 NATURAL DREADNOUGHT W/DTAR-MS ACOUSTIC/ELECTRIC. But fortunately I got a chance to buy one very good Guild D-55 in 2003.

She is the D-55 50th Anniversary model, only limited to 50 units. Introduced in 1968, the flagship model D-55 is one of the most musically versatile dreadnought guitars available. The D-55 is prized by players worldwide for its. eBay: guild d55.. Vintage 1982 D-55 w/active pickup USA Made INTL SHIP! Expedited shipping available. Returns: Not accepted. Get fast shipping and.

Jun 25, 2009. Quick links to useful Expert Reviews for Guild D-55 describing pros and cons. User sentiment in Forums. Introduced in 1968, the flagship model D-55 is one of the most musically versatile dreadnought guitars available. The D-55 is prized by players worldwide for its. I played a new Guild D-55 today and, as usual with Guilds, I loved it. I always like to try out Guilds whenever I see them and I think a D-40. 2009 Guild D 55 (New Hartford). Excellent +++ condition. AAA Sitka Spruce Top Indian Rosewood Back and sides Ebony fretboard and bridge.

Shop 6 String Acoustic Guitars and accessories, like D-55 Dreadnought Acoustic Guitar at Musician's Friend. We have guaranteed best prices on musical. Apr 11, 2012. FS/FT 2009 D55.. Tags : None. 2009 D 55 (New Hartford). Excellent +++ condition. AAA Sitka Spruce Top Indian Rosewood Back. D55. guildd55-small. €2399. Introduced in 1968, the flagship model D-55 is one of the most musically versatile dreadnought guitars available.

The D-55 is. Shop 6 String Acoustic Guitars and accessories, like Guild D55 Dreadnought Acoustic Guitar with Case at Musician's Friend. We have guaranteed best prices on. eBay: d55.. Vintage 1982 D-55 w/active pickup USA Made INTL SHIP! Expedited shipping available. Returns: Not accepted. Get fast shipping and.

Project all of your tone registers evenly with this Guild acoustic guitar. The tortoise shell pickguard and lacquer finish add to its beauty. The New Hartford Guild facility began production in early 2009, beginning with the D-55 and F-50 models. Production has since ramped up to include most of. Shop 6 String Acoustic-Electric Guitars and accessories, like D55 Dreadnought Acoustic-Electric Guitar with DTAR Lock & Load Pickup System at. GUILD D-55 D-TAR WITH CASE: Guild's flagship model, the D55 was first introduced in 1968 as a special order item only, but the response was so strong that. Epinions.com - Read product reviews on D55 Acoustic-Electric Guitar - Musical Instruments. Overall Rating: 4 stars from 5 consumer reviews at. Just a question regarding the GuildD55. I have just put medium strings on mine after a year using lights. I really like the tonal difference and my. The Guild D55 is favored among many acoustic guitar players, not only for tonal balance but also an aesthetically pleasing look.

Find it at Eddie's Guitars. I always liked the Guild D55's and wondered how the quality of the Fender made ones? I heard that when Fender first took over the Guilds. Rich, balanced sound, outstanding playability, and elegant cosmetic appointments. Customers Who Viewed This Item Also Viewed. Page of (Start over).

Back. Read user reviews for Guild D55 and see over 325000 product reviews at zZounds.com. Add your own comments to "la seule et unique Guild D55" from JB Astolfi on Myspace. Social entertainment powered by the passions of fans. Sorry, the Guild D-55 (Natural) is no longer available. We've left this page up for reference only. Check out the great alternatives on this page or call toll-free. Aug 25, 2009. Oh my. I was checking a rather wide radius of local shops, looking for a D50 or conversly an F30R.two different animals I know, but. Read user reviews for D55 and see over 325000 product reviews at zZounds.com. But fortunately I got a chance to buy one very good D-55 in 2003.

She is the D-55 50th Anniversary model, only limited to 50 units. Project all of your tone registers evenly with this Guild acoustic guitar. The tortoise shell pickguard and lacquer finish add to its beauty.

 

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